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Place a chain command block with the properties unconditional, always active, 25 tick delay. This makes the player face the monster as it jumpscares you. Now place repeating command block with 0 tick delay, needs redstone, and unconditional and the following code: This will tell the game if the door is closed or not. MAKE SURE THE SIGNAL STRENGTH IS AT 14 WHEN IT CONNECTS OR IT WILL NOT WORK. Connect it to the side of the second comparator(place levers if needed). This is where your redstone from the lever takes place. Now place two redstone dust away from the comparator and place another comparator. It is simply there to send a signal when the animatronic is on the jumpscare block.
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Then place a conditional chain command block in front of it with the properties always active, conditional, 0 tick delay with no code.ĭont remove the command block because it doesn't have a code. This command checks if the animatronic is at the jumpscare position. execute ~ ~ ~ /testforblock ~ ~-2 ~ dirt The properties should be: Unconditional, always active, 0 tick delay. Once that is we will take out our command blocks. This is best with slabs going like this to the roof of your build: Make a redstone path inside the wall that goes up. The level should control the door(the door is simply decoration at this point). This also means the wall that the lever is on must be three blocks thick so redstone can go through it. This is the source of the entire jump scare code. Make the door an iron door, forcing the player to control it with a lever. First at the jumpscare block (the block where the animatronic is considered ready to jumscare) place a dirt block below this block.
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